Hobby
Definition: As used herein, Hobby is a complex Habit that is part of a Tradition. It is a form of Leisure. Wikipedia article, Hobby - "A hobby is a regular activity done for enjoyment, typically during one's leisure time, not professionally and not for pay. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example, stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more availability in leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time. Hobbyists may be identified under three sub-categories: casual leisure which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation, serious leisure which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment, and finally project-based leisure which is a short-term often a one-off project that is rewarding." Permanent link: https://en.wikipedia.org/w/index.php?title=Hobby&oldid=982900931
- Model
- Ideology
- Believer
- Division of Labor
- Speculation
- Private-Common-Public Places
- 6-Why the OC?
- Fact
- Heaven-Hell
- Parents
- All Meeting Calendar
- Cohesion Plat
- Reading
- Contested Matters
- Premise
- PASO, problematic aspects of the Social Order
- Thinking, Correct
- Bad Guy Argument
- Group-72-B
- Purpose
- Solution System
- Behave and Relate
- Loneliness
- God
- Committee
- Observer
- Open Letter, Petition
- Modern Cohesion Project, The
- Basic Subscription
- Four Last Things
- Problem
- Searcher
- Adequate-Inadequate
- Key words of CG
- Surrender
- User
- Natural Law
- Oral Residue
- Stable Order
- ECUSA Research
- Act
- Proxima
- 4-How we know
- Universe
- I-Me
- Influtrol
- Tobacco, American Tobacco Industry
- Cohesion USA
- Mission, The OC
- Citizen
- Contributors
- Capitalism, Crony
- Action
- Place/Territory
- 2-Your Sensorium
- Despair
- Group-72-C
- Expert
- Subsidiarity
- Cause, Causality
- Want
- Conscience
- Special Term
- Chapter Parts
- Socializing
- List of titles and trademarks
- Glossary-Meteorology
- OC
- Social Cohesion School
- 0-Special Term Template
- Like-Minded Peer
- Problem, Super Extraordinary
- New Person Kit
- Trademark
- Test Word to Wiki
- Failure of the Present Total
- Skill
- Reflection
- Academic-Practitioner
- Influtroler
- Solve, Solution
- Modern, Modernity, Modern World
- Thinking
- Practical
- Donor
- Falsehood
- Problem-in-Common
- 7-Words are important
- Intellect
- Helper
- Project, a
- Tendency, Trend
- Cohesion Program
- ICR
- Conversation, Pretend
- Topic
- Peace
- Good
- History
- Group-12
- Avoid
- Sovereign
- Breadwinner
- Machine
- Wealth, Wealthy, the Wealthy
- Commons, Tragedy of (Social Cohesion)
- Person
- Opponent
- Project, this
- Church, congregant, minister, religious order
- Frame, framing, frame of reference
- Due Regard
- Sentence Types
- Admin USA
- Kit
- Govern
- Vice
- Nearby
- Audience, Twelve
- Dogma
- Elite
- Conversation Hypothesis
- Public Policy, Policymakers
- AAA-Cohesion Project 2025
- Proxima Entrepreneur
- I-Thou, I-It
- Social Fragmentation
- Mission, Admin USA
- Metro Area
- Marketplace
- Cult, Destructive
- Sensation
- Poor, the
- 3-Our ancestors
- Early Adopter
- Guidance, to Guide
- Celebrity
- Supplemental Group
- Certainty
- Will, Free Will
- Knowledge, Consequential
- Conversation
- Overwhelm, all variations
- Declarative Sentence
- Helping Professions
- Good and Evil
- Project, the
- Social Order
- Asleep
- Lincoln Meditation on the Divine Will
- SEP
- Group
- Nielsen Company
- Modern Cohesion, LLC
- Book Club
- Family
- Love
- Response
- Action, Course of
- Intentional, Less Intentional, Unintentional Action
- Reality
- Tool Box
- Collapse
- Movement
- Community
- Good Guys-Bad Guys
- Duty
- Evil
- Problem, The Big
- 1-Things to do
- Proxima Like-Mindedness
- Higher-Ups
- Ideomatic
- Theory
- Cohesion Project
- Marxism and Cultural Marxism
- Corruption, Institutional
- Circumstances
- Person, Character
- Proximity
- Social Role
- Group-3
- Suffering
- Standard B-Meeting Schedule
- Camouflage, Deep
- Manner of proceeding
- Adult
- Complex, a
- Mission
- Orality/Oral Tradition
- Proxima News
- Numbered Section
- Friend
- Individual
- Shrovetide Football
- Affection, Bonds of
- Left and Right
- Master
- Virtues, Cardinal
- Presence-Absence
- Risk
- Overwhelming, The
- Engage
- Aspect
- Puzzle Logo
- AAA-Some old terms
- Bad Guy Hypothesis
- Ideomatic Strategy
- Subject
- Mission, Cohesion Project 2025
- State
- West, The
- Culture
- Denial
- Position-Strategy-Tactics
- 4-Modernity
- Causality, River of
- Happiness
- Activist
- Sympathy, Empathy, Compassion
- CFUSA
- Dependents
- Contest Proposition, the
- Communication
- Overwhelming Hypothesis
- Thesis
- Bad Guy
- Grand Plan, Grand Alliance
- Neighborhood
- Social Work Client
- Awake
- Lincoln Gettysburg Address
- Cause
- Dunbar's Number
- Obey
- Work
- First Principles
- Fiscal Agent
- Voluntary Helpfulness
- Science, Hard and Soft
- Actions, Six
- Thinking, Incorrect
- Desirable, Undesirable
- Transaction
- Comfortable, the
- My Notes
- Visiting and Visiting Practices
- Satisfier
- ECUSA
- Sensorium
- Progress
- 2-Birth and Death
- Critical Mass, all types
- Hobby
- Influence
- Three-Hat Manner of Proceeding
- Cohesion Project Thesis
- Media
- Politician, Representative
- Countervail
- Body
- Philosophy, Practical
- Certitude, Degrees of
- We, Us, Our
- Group-36
- Category
- Standard Part
- Candidate
- Marketing
- Visitor
- Concerned, the
- Member
- Ordinary
- Customer
- Cooperative
- Fundamental
- Household
- Small unit cohesion, About
- Ancestors
- Liberty
- Problem, Ordinary
- Need
- Course of Study
- Hypothesis
- Evidence, Evident
- Habit
- Reaction
- AAA-Word Lists
- Built Environment
- If these wars were fought today
- Hierarchy
- Mission, Cohesion USA-Leaders
- Disorder, Human
- 1968
- Declaration of Independence-U.S.
- Emotions
- Pretend
- 5-Coming or Going
- Trustworthiness, Basis of
- Happiness, Preconditions of
- Ordinary Person
- Team
- Cohesion (Nation)
- Series
- Contest, Contestant
- Ontology
- Participant
- Conscious-Unconscious
- Functional
- Group (Cohesive)
- Town
- Society
- Bad Things
- Lived-Experience
- Object
- Coming or going - Can we do both?
- Social Cohesion
- Ontology, Practical Cohesion
- Big Bang
- Coherent Meaningful Intelligible Order
- Formation, Social Cohesion
- Condition
- Script-1-Getting feedback
- Actor
- Joe South-Games people play
- Embrace
- Trust
- Nation-Country
- Population
- Prejudice
- ECUSA Fund
- Free Will
- Prospect-Suspect-Qualified Prospect
- 3-Something else is going on
- Participant Titles
- How to use the OC
- Control
- Timeline of America
- Cohesion Project Hypothesis
- Organization, Extracting, Civic, Place of Citizenship
- Conclusion
- Countervailing Force
- Proposition
- Picture/Problem, The Big (of human Organizations)
- 1-How we know
- Jumble
- Group-72-A
- Leader
- Steps (Page)
- Career-Careerism-Careerist
- Business Meeting and Side Meeting
- Volunteer, CG
- Conflict
- Character
- Conversational Connectedness
- Leisure
- Time Window
- Getting Along
- Related Book
- Social Capital
- Argument
- Lifestyle, Frenetic
- Problem, Extraordinary
- Neighbors
- Modern Cohesion (brand)
- Earth
- Extraordinary, the
- Tradition
- Ready-Willing-Able to Act
- Academic-Inquiry-Personal
- Illusion-Delusion
- Content